65 research outputs found

    Cross-device gaze-supported point-to-point content transfer

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    Within a pervasive computing environment, we see content on shared displays that we wish to acquire and use in a specific way i.e., with an application on a personal device, transferring from point-to-point. The eyes as input can indicate intention to interact with a service, providing implicit pointing as a result. In this paper we investigate the use of gaze and manual input for the positioning of gaze-acquired content on personal devices. We evaluate two main techniques, (1) Gaze Positioning, transfer of content using gaze with manual input to confirm actions, (2) Manual Positioning, content is selected with gaze but final positioning is performed by manual input, involving a switch of modalities from gaze to manual input. A first user study compares these techniques applied to direct and indirect manual input configurations, a tablet with touch input and a laptop with mouse input. A second study evaluated our techniques in an application scenario involving distractor targets. Our overall results showed general acceptance and understanding of all conditions, although there were clear individual user preferences dependent on familiarity and preference toward gaze, touch, or mouse input

    Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks

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    Our work investigates the use of gaze and multitouch to fluidly perform rotate-scale-translate (RST) tasks on large displays. The work specifically aims to understand if gaze can provide benefit in such a task, how task complexity affects performance, and how gaze and multitouch can be combined to create an integral input structure suited to the task of RST. We present four techniques that individually strike a different balance between gaze-based and touch-based translation while maintaining concurrent rotation and scaling operations. A 16 participant empirical evaluation revealed that three of our four techniques present viable options for this scenario, and that larger distances and rotation/scaling operations can significantly affect a gaze-based translation configuration. Furthermore we uncover new insights regarding multimodal integrality, finding that gaze and touch can be combined into configurations that pertain to integral or separable input structures

    An empirical investigation of gaze selection in mid-air gestural 3D manipulation

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    In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of 3D rigid bodies on monoscopic displays. We present the results of a user study with 12 participants in which we compared the performance of Gaze, a Raycasting technique (2D Cursor) and a Virtual Hand technique (3D Cursor) to select objects in two 3D mid-air interaction tasks. Also, we compared selection confirmation times for Gaze selection when selection is followed by manipulation to when it is not. Our results show that gaze selection is faster and more preferred than 2D and 3D mid-air-controlled cursors, and is particularly well suited for tasks in which users constantly switch between several objects during the manipulation. Further, selection confirmation times are longer when selection is followed by manipulation than when it is not

    Coastline shift analysis in data deficient regions: Exploiting the high spatio-temporal resolution Sentinel-2 products

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    In most developing countries, coastline shift monitoring using in-situ (ground-based) data faces challenges due, e.g., to data unreliability, inconsistency, deficiency, inaccessibility or incompleteness. Even where practically applicable, the traditional “boots on the ground” methods are labour intensive and expensive, thus imposing burden on poor countries struggling to meet other urgent pressing daily needs, i.e., food and medicine. Remote sensing (RS) techniques provide a more efficient and effective way of collecting data for coastline shift analysis. However, moderate spatio-temporal resolution RS products such as the widely used Landsat products (30 m and 16 days) may be insufficient where high accuracy is desired. In 2015, Sentinel-2 Multi-Spectral Instrument (MSI) remotely sensed products with higher spatio-temporal resolution (10 m and 5 days) and high spectral resolution (13 bands), which promises to improve coastline movement monitoring to high accuracy, was launched. Using two war-impacted countries (Liberia and Somalia) as case studies of regions with data deficiency or of poor quality, for the period 2015–2018, this contribution aims at (i) assessing the suitability of the new freely available high spatio-temporal Sentinel-2 products to monitor coastline shift, (ii) assessing the possibility of filling the missing Sentinel-2 gaps with Landsat 8 panchromatic band (15 m) products to provide alternative data source for mapping of coastline movements where Sentinel-2 data is unusable, e.g., due to cloud cover, and (iii), undertake a comparative analysis between Sentinel-2 (10 m), Landsat panchromatic (15 m), and Landsat multi-spectral (30 m). The results of the evaluation indicate 23% (on average) improvement gained by using Sentinel-2 compared to the traditional Landsat 30 m resolution data (i.e., 32% for Liberia and 14% for Somalia). A comparison of 100 check points from Google Earth Pro (i.e., surrogate in-situ reference data) show 91% agreement for Liberia and 85% for Somalia, indicating the potential of using Sentinel-2 data for future coastal shift studies, particularly for the data deficient regions. The results of comparative studies for Sentinel-2, Landsat panchromatic (PAN), and Landsat multi-spectral (MS) show that the percentages of Sentinel-2 and Landsat PAN that falls within 10 m threshold is much higher than Landsat MS by 35% and 26%, respectively, and for the 2016–2017 period, they provide more detailed mapping of the Liberian coastline compared to Landsat MS (30 m). Finally, panchromatic Landsat data with 15 m resolution are found to be capable of filling the missing Sentinel-2 gaps, i.e., where cloud cover hampers its usability

    The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions

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    For the past 20 years, researchers have investigated the use of eye tracking in security applications. We present a holistic view on gaze-based security applications. In particular, we canvassed the literature and classify the utility of gaze in security applications into a) authentication, b) privacy protection, and c) gaze monitoring during security critical tasks. This allows us to chart several research directions, most importantly 1) conducting field studies of implicit and explicit gaze-based authentication due to recent advances in eye tracking, 2) research on gaze-based privacy protection and gaze monitoring in security critical tasks which are under-investigated yet very promising areas, and 3) understanding the privacy implications of pervasive eye tracking. We discuss the most promising opportunities and most pressing challenges of eye tracking for security that will shape research in gaze-based security applications for the next decade

    Anti-angiogenic therapy for cancer: Current progress, unresolved questions and future directions

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    Tumours require a vascular supply to grow and can achieve this via the expression of pro-angiogenic growth factors, including members of the vascular endothelial growth factor (VEGF) family of ligands. Since one or more of the VEGF ligand family is overexpressed in most solid cancers, there was great optimism that inhibition of the VEGF pathway would represent an effective anti-angiogenic therapy for most tumour types. Encouragingly, VEGF pathway targeted drugs such as bevacizumab, sunitinib and aflibercept have shown activity in certain settings. However, inhibition of VEGF signalling is not effective in all cancers, prompting the need to further understand how the vasculature can be effectively targeted in tumours. Here we present a succinct review of the progress with VEGF-targeted therapy and the unresolved questions that exist in the field: including its use in different disease stages (metastatic, adjuvant, neoadjuvant), interactions with chemotherapy, duration and scheduling of therapy, potential predictive biomarkers and proposed mechanisms of resistance, including paradoxical effects such as enhanced tumour aggressiveness. In terms of future directions, we discuss the need to delineate further the complexities of tumour vascularisation if we are to develop more effective and personalised anti-angiogenic therapies. © 2014 The Author(s)

    Combining gaze with manual interaction to extend physical reach

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    Situated public displays and interactive surfaces are becoming ubiquitous in our daily lives. Issues arise with these devices when attempting to interact over a distance or with content that is physically out of reach. In this paper we outline three techniques that combine gaze with manual hand-controlled input to move objects. We demonstrate and discuss how these techniques could be applied to two scenarios involving, (1) a multi-touch surface and (2) a public display and a mobile device

    Extending the visual field of a head-mounted eye tracker for pervasive eye-based interaction

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    Pervasive eye-based interaction refers to the vision of eye-based interaction becoming ubiquitously usable in everyday life, e. g. across multiple displays in the environment. While current head-mounted eye trackers work well for interaction with displays at similar distances, the scene camera often fails to cover both remote and close proximity displays, e. g. a public display on a wall and a handheld portable device. In this paper we describe an approach that allows for robust detection and gaze mapping across multiple such displays. Our approach uses an additional scene camera to extend the viewing and gaze mapping area of the eye tracker and automatically switches between both cameras depending on the display in view. Results from a pilot study show that our system achieves a similar gaze estimation accuracy to a single-camera system while at the same time increasing usability
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